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New Mecha BOLTUS!!! Super Mecha Champions: Tactical Support or Deadly Assassin?

3 年前
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(基於 PinQueue 指標)
This video contains images and footage from Super Mecha Champions by NetEase. It contains royalty free music Mixit.co.

In This Video:
Boltus is here!

Review: I really like Boltus! Is he balanced? Maybe not 2 Boltus in TDM, but yes he is balanced for Squads due to his long distance nature! I would adjust the amount of bullets to 13 or 14 however. Everything else is fine! Lightning Damage could be reduced to maybe 315 instead of 335.

Stay Tuned for Parkour Boltus Video! I Escaped Training With Boltus! It's probably going to be my new main! I really like him, he's tactical, and will change the meta!

Compliments: Arthur, Gabriel, Hurricane, Caramel, Andromeda
Potential Counters: Gabriel, Skylark, Neutron, Arthur, Hurricane up close, Doomlight
OP Against: HotSteel, Firefox, any Mecha Slowed Down except Neutron and Arthur my prediction.

Data:
Fuel Use: 4 Jumps + Dash = All Fuel
Charge Dash: 59 meters no air.
Charge Dash: 50 meters in air. (So don't jump before dash lol)

Grease Lightning Propulsion Mod Data:
Times with Combat Control and Without Grease Lightning
No Combat Control
Without Grease Lightning 11.9,
With Grease Lightning 10.8 seconds
Combat Control level 4 5.4% boost
Without Grease Lightning 10.4,
With Grease Lightning 9.8 seconds (Max 9.6 seconds at 7.5%)

Attacks:
Primary = Lightning Bolt =
Secondary = Lightning Cannon 470 (less than 80m no module boost)
Minimum 200 meters plus 341 (less than 80 meters 200 meters + .)
Max Damage = 540 with purple second attack module.
Residual Damage= Lightning = 335 Any Distance

All Modules Are Valid.
My Preference
Speed Decrease (I'll try shield piercing but I can't wait to slow down foes)
Energy Absorption
Grease Lightning (I may try Blink to dodge a bit more long range and on high places)

Pilot Ability Preferences:
Gravity Amplifier or Strong Interference! (Combat Control or Hive Structure may be valid, but I don't think 2.6 seconds will matter if played correctly when I can regain the shield DUR or severely slow enemy I will try Combat Control when I max it out though!)

Shield Piercing module may help deal with Arthur and Neutron when lacking height advantage in pressuring situations. This is because they have high shield. Every bit may count in a pinch. Added Damage potentially 160 if Arthur has Gravity Amplifier. Otherwise you will only get one full boost of 80 damage with purple module on every mech in the game.

Combo: Max Damage Potential as an Endless Combo 3k + Definitely 5k+
On Ground with high ground or cover to fleet to within 80 meters behind you to your left preferably.
Move towards cover while jumping, corner shoot whenever possible,
jump over items to use Lightning Cannon when possible on low or high ground preferably behind cover.

Jump....Lightning Cannon....Primary 2-5....Jump....Lightning Cannon ....Primary 2-5....Jump....Primary....Dash to cover.
Reload Always before Dashing or 2 Lightning Cannons
....Continue to attack from height jump shooting, moving side to side.
....*Recover if needed Or demech with near full HP and Ion Cannon Skylark
as Ivan! x)

Variants of this combo will deal a lot of damage and allow Boltus to escape and take minimal damage. Consider falling of high place and going back up like Hot Steel. This will completely destroy Arthur who takes time to get to
these high places Boltus can reach to!

Stay Tuned For Boltus Parkour Video! I Escaped Training by Accident and
went through the map for 22minutes!

Music:
Young Trizzy by Arulo
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