GBO2 ZGMF-X10A Freedom Gundam: Beyond the Universal Century!

3 個月前
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(基於 PinQueue 指標)
This video contains two matches I had with the recently released Freedom Gundam on the Steam version of Gundam Battle Operation 2. It is a 700 cost general with excellent stagger ability, great mid-range DPS, great aerial mobility, two easy to use melee weapons with pretty good damage, a touchpad activated HiMAT mode which grants infinite thrust and better mobility for 40 seconds, a full burst attack exclusive to HiMAT mode which can deal ludicrous damage alongside the suit itself being very small for 700 cost. Its weaknesses would be that it only has 19000 HP, that it has relatively slow boosting speed before HiMAT mode is activated and that it loses the railguns and beam cannons for 90 seconds after the HiMAT mode timer expires. Getting this suit in GBO2 was a huge surprise, I don't think that anybody ever seriously expected AU MS to come to the game, despite it being Steam exclusive at the moment. Before you watch, I should explain why I am fighting in a low rating bracket. I prepared 7 steam accounts ahead of time to increase my chances of getting the Freedom Gundam, but didn't have the time to appropriately rank them up. Fortunately, most of the players in this match seemed like they had some console experience, so it should serve as a good showcase. I hope that you enjoy watching!

Its primary ranged weapon is a lupus beam rifle with 2800 power, 3 seconds cooldown, 85% heat, 15 seconds overheat, 0.77 seconds swap time, 400m range and 20% stagger value. This has decent damage and instant staggers, but has somewhat high heat.
Its primary melee weapon is a lacerta beam saber with 2800 power, 2.5 seconds cooldown, 0.5 seconds swap time and standard modifiers. This doesn't have outstanding damage output or anything, but the downswing is easy to connect with and can also be used mid-air.
Its first sub weapon is a CIWS vulcan gun with 110 power, 60 ammo, 512 RPM, 10 seconds reload, 0.5 seconds swap time, 150m range, 939 DPS and 6% stagger value. This has decent DPS and can stagger in about 2 seconds, making it useful to use when other weapons are reloading.
Its second sub weapon is a double lacerta beam saber with 3000 power, 2.5 seconds cooldown, 0.77 seconds swap time, 80%x2 downswing modifier and 70% combo modifier. This has great damage and a long range downswing, but the length of the animation means that you cannot start and end triple downswing combos with it.
Its third sub weapon is a double xyphias railgun with 1400x2 power, 8 ammo, 6 seconds cooldown, 15 seconds reload, 0.5 seconds swap time, 500m range and 10%x2 stagger value. This stops to fire but fires two piercing instant stagger projectiles. It is a useful combo tool.
Its fourth sub weapon is a double balaena plasma cannon with 1000x2x4 (800x5x3) power, 100% heat, 30 (15) seconds overheat, 0.5 seconds swap time, 450m range, 4 (1) seconds focus time and 20%x2x4 (10%x5x3) stagger value. These can charge and stop to fire to shoot a pair of instant stagger beams with incredible power. In HiMAT mode you can charge this weapon to use the very powerful full burst attack.

The Freedom Gundam has 19000 HP, 29 ballistic/beam resist and 20 melee resist. This is quite poor durability, good supports will melt you quickly if given the chance. It has LV3 Emergency Evasion, LV1 Maneuver Armor and LV1 Phase Shift Armor (reduces incoming ballistic stagger value and damage by 15%) for defensive skills.
In terms of mobility it has 135 walk speed, 220 boosting speed, 75 thrust and 81 turning speed. This is pretty good mobility on paper but it the boosting speed isn't the fastest. It makes up for it with skills like LV1 Flap Booster, LV3 Flight Control, LV4 Forced Injector and LV1 HiMAT Mode. I have ran out of space to include more information, so the rest will be in a pinned comment.

Overall I feel like the Freedom Gundam will be an excellent choice for an all rounder 700 cost general. It has the tools for basically every situation, and it doesn't really have any really bad match-ups except for supports of course. You should be able to do pretty well by ignoring HiMAT mode and focus on cycling your ranged weapons and using melee where possible. HiMAT mode is where the suit really gets tricky though, it is obviously insanely powerful while this mode is active, but it becomes a very weak suit for 90 seconds after the timer expires. So using it at a poor time only to end up surviving will leave you ineffective for much of the match. Otherwise, that should be about it. I can definitely recommend rolling on the Freedom Gundam if you have the tokens for it, as well as voting for it to come to console via the recent survey from Bandai. Thanks for watching!

Music used:

Resident Evil 4 Remake: The Mercenaries, Leon's theme

Dynasty Warriors Gundam 2, A Good Thing is Possible
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(基於 PinQueue 指標)
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