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Online Seminar: Elliot Leung – Design for Open World Game and Adaptive Audio 網上講座:為開放世界遊戲設計創作音樂:梁皓一

1 年前
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(基於 PinQueue 指標)
# Elliot Leung – Design for Open World Game and Adaptive Audio

In this lecture demonstration, Elliot Leung will discuss his role as a composer when developing an open-world game. How to understand game mechanic and its relationship with music when the game has no linear narrative? How to design music when a gamer has total control? What is the composer’s mindset and necessary skill to write music for this genre? Elliot will share his experience as a game music composer, and will interact with the audience to demonstrate how to observe game triggers and how music can cope with game actions. He will look at some classics open-world game design as case studies. Finally, Elliot will lay out his idea on how game music design informs his composition of the futuristic Metaverse Symphony.

# 為開放世界遊戲設計創作音樂:梁皓一

在這個示範講座中,梁皓一會分享他作為開放世界遊戲作曲家的經驗,與分析設計所需的特別心思。在一個開放世界遊戲中,玩家在活動上、任務上甚至故事情節的選擇,都有絕對自由。怎樣為這種遊戲創作音樂,對於創作人來說,是全新的經驗。梁皓一會示範在設計過程中,如何與遊戲程式設計者分析音樂與遊戲的觸發點,然後會與在場觀眾互動示範。他亦會分析經典開放世界遊戲的音樂,讓我們瞭解這些音樂的獨特之處。最後,他會分享開放世界遊戲的音樂創作,怎樣啟發他為元宇宙創作新穎概念的全新管弦樂作品《元宇宙交響曲》。
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(基於 PinQueue 指標)
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